Commands are namespaced (/name:command), so a command name shared by two
differently-named plugins keeps both reachable — it is ambiguity, not a hard
conflict. The check now mirrors COL's plugin-vs-plugin skill finding: severity
LOW (was HIGH), category plugin-hygiene, COL-shaped details.namespaces, and a
group-first shape (one finding per command name listing every namespace, not
pairwise). It keys on the declared namespace (was folder basename) and fires
only across 2+ distinct namespaces — when plugins share a declared name, the
namespace-collision finding (medium) is the right signal, so this stays silent.
Removes the inaccurate "only one wins" humanizer entry. Adds fixtures
(duplicate-command-name; a shared command in duplicate-plugin-name's colliding
namespace) and 4 tests. Suite 932->936. self-audit A 97 / A 100, scanners 13.
Two plugins that declare the same `name` in plugin.json collapse into one
component namespace (/name:command, name:skill, agent "name"). Resolution
between two installed same-name plugins is undocumented, so one plugin's
commands/skills/agents are silently shadowed and unreachable. PLH now flags
this at medium severity, keying on the declared `name` (not folder basename,
via new declaredName on scanSinglePlugin) with a COL-shaped details.namespaces
payload. Name-less plugins are excluded from the collision map.
Search-first (code.claude.com/docs/en/plugins): plugin components are
namespaced by the declared name, so a plugin component can never shadow a
user/project one — only a same-name collision loses components. This refutes
the original "plugin vs user vs project shadowing" framing in the backlog.
Adds humanizer pattern, fixture (duplicate-plugin-name: 2 colliding + 2
name-less), and 3 tests. Suite 929->932. self-audit A 97 / A 100, scanners 13.