Erstatter v2 project-surface (screen-tabs + category-tabs + per-command paste-cards)
med v3 renderProjectView (sidebar med 17 artifacts + main-area + import-modal overlay).
renderActive() ruter project-surface til renderProjectSurfaceV3() som wrapper
renderProjectView + topbar + app-shell.
V2-surface helt fjernet:
- renderProjectSurface (152 linjer)
- renderCommandSubCard (87 linjer)
- rehydratePasteImports (15 linjer)
- ACTIONS['project-screen'], currentProjectScreen
- 5 v2-CSS-klasser: .project-tabs, .project-tab*, .sub-zone, .paste-import-row, .project-header__*, .command-cards
Zombie-handlers beholdt for test-back-compat:
currentProjectTab, ACTIONS['project-tab'], ACTIONS['parse'],
handlePasteImport, window.__handlePasteImport. Unreachable fra v3 DOM
men nødvendige for test-playground-v3.sh + test-playground-parsers.sh.
2 fingerprint-gap lukket:
- requirements.headers: utvidet med "EU AI Act — Krav" pattern
- license.headers: utvidet med "Lisens-kapabilitetsmatrise" pattern
- KNOWN_GAP_FIXTURES = {} i test-playground-fingerprints.sh
migrateDataVersion utvidet med parserFor (3. arg):
- Demo-state med kun raw_markdown auto-parses til project.artifacts[cid]
- defaultParserFor(cmdId) resolverer PARSERS[archetypeFor(cmdId)]
- 3 bootstrap-callsites oppdatert (cold-load, import, load-demo)
Ship-QA bugfixes funnet via browser-dogfood:
- components-tier4-project-view.css lagt til i <link>-kjeden (var ikke loaded
-> modal-overlay og two-column layout virket ikke)
- renderImportModal setter data-open="true" (DS-kontrakt for display: flex)
Bundler også sesjon 2-4 deliverables som ikke ble committed tidligere:
- shared/playground-design-system v0.6.0 (Tier 4 project-view CSS + 6 tokens)
- ms-ai-architect/playground/vendor/ re-sync til DS v0.6.0
- tests/test-playground-fingerprints.sh (sesjon 4 NY - 32 PASS)
- tests/test-playground-projectview.sh (sesjon 4 NY - 30 PASS)
- tests/test-playground-actions.sh (sesjon 4 NY - 19 PASS)
- tests/test-playground-migrations.sh utvidet (7 -> 16 PASS)
- tests/run-e2e.sh wirer alle 6 playground-suiter
Stats:
- bash tests/run-e2e.sh --playground: 386 PASS, 0 FAIL, 2 WARN (pre-eks)
- bash tests/run-e2e.sh (full): All E2E suites passed
- bash tests/validate-plugin.sh: 219 PASS
Screenshots regenerert til playground/screenshots/v1.15.0/ (24 PNG-er, 12
surfaces x 2 tema). Nye v3-surfaces: project-overview, project-artifact-*,
project-import-modal (viewport-only), project-search.
Docs oppdatert (3 nivåer): README.md (badge + version history),
CHANGELOG.md, CLAUDE.md (playground-seksjon + valideringstabell),
rot-README.md + rot-CLAUDE.md (marketplace-landingen + plugin-index).
.gitignore: ny pattern *.local.html + *.local.json for sesjon-state-filer.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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|---|---|---|
| .. | ||
| .gitignore | ||
| package.json | ||
| README.md | ||
| run.mjs | ||
Playground screenshot tooling
Standalone Playwright runner that captures playground screenshots for documentation.
Usage
cd tests/screenshot
npm install
npx playwright install chromium # one-time, ~150 MB
node run.mjs
Output goes to ../../playground/screenshots/v1.10.0/.
What it captures
For each theme (dark, light):
| # | Surface | Screen / tab |
|---|---|---|
| 01 | Onboarding | Empty state |
| 02 | Project | Rapporter / Regulatory (default) |
| 03 | Project | Rapporter / each of 4 other tabs |
| 04-06 | Project | Oversikt / Kontekst / Eksport |
| 07 | Home | Project list with demo-prosjekt |
| 08 | Catalog | All 5 expansion-grupper |
| 09 | Onboarding | Prefilled from demo-state |
= ~18 PNGs, captured with deviceScaleFactor: 2 (retina-crisp), fullPage: true.
How the demo state works
The screenshot script clicks [data-action="load-demo"] which reads the
inline <script type="application/json" id="demo-state-v1"> block from the
playground HTML. That block is generated by scripts/build-demo-state.mjs
and includes one demo project ("Demo: Innbygger-chatbot for byggesak") with
all 17 fixture markdowns pre-loaded as raw_markdown. After load, the
project surface re-runs handlePasteImport for each report so the
visualizations render automatically.
Regenerating demo state
If playground/test-fixtures/*.md changes:
node scripts/build-demo-state.mjs
This rewrites the <script id="demo-state-v1"> block in the playground HTML.
Commit policy
- Commit
playground/screenshots/v1.10.0/*.pngso forkers see what the plugin looks like without running anything. - Don't commit
node_modules/(gitignored).