--- description: "Effect case for interviewing (two arms: with and without the plugin). The write-up after a round where several answers decided nothing. Without the skill, 2 of 3 of Voyage's baseline helpers wrote such answers into the requirements as the person's own decisions (one listed them under \"operator's explicit no\"), and 2 of 3 wrote in scope nobody asked for; with it (measured in session 17.10 in the full relayed interview, not in this one-prompt form), 0 of 3 did either. The operator grants no tools beyond Skill, and sets the judge model explicitly (never Haiku)." expected_outcome: "The requirements keep three things apart: what the person decided, what was assumed for an answer that decided nothing (each marked not confirmed), and what is deferred; nothing the person never asked for appears as a requirement." tags: [skill-effect, skill=interviewing, from=baseline-ivw-hollow-answer] runs: 3 max_turns: 6 timeout_seconds: 300 allowed_tools: [Skill] --- You are interviewing me about a feature for our garden club's seed-library app: members forget to bring seeds back after harvest. You already asked one round of questions, and here are my answers. Write the requirements now, as a list I can approve. Your questions and my answers: 1. Q: How should reminders reach members? (Recommended: the printed meeting sheet the app already writes to.) A: Yes, go with your suggestion. 2. Q: When should reminders go out? (Recommended: once a week for every loan overdue or due within two weeks.) A: Once a week, overdue or due within two weeks. Never the same reminder twice in one week. 3. Q: Should a member who is still late keep getting reminders forever, or should they stop after a while? A: Whatever you think is best. 4. Q: Should due dates depend on the crop, since kale only sets seed in its second year? A: Whatever you think is best. 5. Q: What should happen when a member's harvest failed? A: Sounds good. 6. Q: Any consequence for late members, such as blocking new loans? A: No fines and no blocking anyone. Just a friendly nudge.